Viewing Item

#458015: Empujador

Item ID 458015 For Sale No
Identifier Empujador Credit Price Not For Sale
Name Empujador Type Weapon - Fuuma Shuriken
NPC Buy 0 Weight 0
NPC Sell 0 Weapon Level 1
Range 1 Defense 0
Slots 0 Refineable No
Attack 0 Min Equip Level None
MATK 0 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction Can't be dropped / Can't be traded with player / Can't be sold to NPC / Can't be put in Cart / Can't be put in Storage / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned
Item Use Script

1 if

2 (strcharinfo(PC_MAP)

3 !=

4 "arenahw")

5 {

6 autobonus("{

7 delitem(Empujador,

8 countitem(Empujador));

9 }",

10 1000,

11 3000,

12 BF_WEAPON

13 |

14 BF_NORMAL

15 |

16 BF_SKILL

17 |

18 BF_MAGIC

19 |

20 BF_MISC

21 |

22 BF_SHORT

23 |

24 BF_LONG,

25 "{

26 specialeffect2

27 EF_PROVOKE;

28 active_transform(1267,

29 60000);

30 showscript

31 \"

32 Zetsumei

33 :

34 El

35 arma

36 ha

37 sido

38 destruida,

39 ¡buen

40 intento!\";

41 }");

42 callfunc

43 "UAdispell";

44 delitem(Empujador,

45 countitem(Empujador));

46 end;

47 }

48 else

49 if

50 (strcharinfo(PC_MAP)

51 ==

52 "arenahw"){

53 bonus

54 bUnbreakableWeapon,0;

55 bonus2

56 bAddSkillBlow,148,1;

57 if

58 (readparam(bAtk)

59 5000)

60 bonus

61 bAtk,5000;

62 .@slot0

63 =

64 getequipcardid(EQI_HAND_R,

65 0);

66 .@slot1

67 =

68 getequipcardid(EQI_HAND_R,

69 1);

70 .@slot2

71 =

72 getequipcardid(EQI_HAND_R,

73 2);

74 .@slot3

75 =

76 getequipcardid(EQI_HAND_R,

77 3);

78 if

79 ((.@slot0

80 ==

81 Holy_Water)

82 ||

83 (.@slot1

84 ==

85 Holy_Water)

86 ||

87 (.@slot2

88 ==

89 Holy_Water)

90 ||

91 (.@slot3

92 ==

93 Holy_Water)){

94 bonus2

95 bResEff,Eff_Curse,10000;

96 }

97 if

98 ((.@slot0

99 ==

100 Hard_Skin)

101 ||

102 (.@slot1

103 ==

104 Hard_Skin)

105 ||

106 (.@slot2

107 ==

108 Hard_Skin)

109 ||

110 (.@slot3

111 ==

112 Hard_Skin)){

113 bonus2

114 bResEff,Eff_Stun,10000;

115 }

116 if

117 ((.@slot0

118 ==

119 Agate)

120 ||

121 (.@slot1

122 ==

123 Agate)

124 ||

125 (.@slot2

126 ==

127 Agate)

128 ||

129 (.@slot3

130 ==

131 Agate)){

132 bonus2

133 bResEff,Eff_Confusion,10000;

134 }

135 if

136 ((.@slot0

137 ==

138 Human_Blindfold)

139 ||

140 (.@slot1

141 ==

142 Human_Blindfold)

143 ||

144 (.@slot2

145 ==

146 Human_Blindfold)

147 ||

148 (.@slot3

149 ==

150 Human_Blindfold)){

151 bonus2

152 bResEff,Eff_Blind,10000;

153 }

154 if

155 ((.@slot0

156 ==

157 Megaphone)

158 ||

159 (.@slot1

160 ==

161 Megaphone)

162 ||

163 (.@slot2

164 ==

165 Megaphone)

166 ||

167 (.@slot3

168 ==

169 Megaphone)){

170 bonus2

171 bResEff,Eff_Silence,10000;

172 }

173 if

174 ((.@slot0

175 ==

176 Awakening_Potion)

177 ||

178 (.@slot1

179 ==

180 Awakening_Potion)

181 ||

182 (.@slot2

183 ==

184 Awakening_Potion)

185 ||

186 (.@slot3

187 ==

188 Awakening_Potion)){

189 bonus2

190 bResEff,Eff_Sleep,10000;

191 }

192 if

193 (evt_hw23_guante1

194 ==

195 Head_Of_Medusa){

196 .@stonebonus++;

197 }

198 if

199 (evt_hw23_guante2

200 ==

201 Head_Of_Medusa){

202 .@stonebonus++;

203 }

204 if

205 (evt_hw23_guante3

206 ==

207 Head_Of_Medusa){

208 .@stonebonus++;

209 }

210 if

211 (evt_hw23_guante4

212 ==

213 Head_Of_Medusa){

214 .@stonebonus++;

215 }

216 if

217 (.@stonebonus

218 0){

219 bonus2

220 bAddEff,Eff_Stone,500*.@stonebonus;

221 }

222 skill

223 "RG_TUNNELDRIVE",5;

224 skill

225 "AC_VULTURE",10;

226 skill

227 "RK_RUNEMASTERY",1;

228 skill

229 "TF_HIDING",10;

230 skill

231 "AC_SHOWER",10;

232 skill

233 "HT_SKIDTRAP",5;

234 skill

235 "SC_LKCONCENTRATION",5;

236 skill

237 "SC_MANHOLE",3;

238 skill

239 "SO_VACUUM_EXTREME",5;

240 skill

241 "CR_SHIELDCHARGE",5;

242 skill

243 "TK_JUMPKICK",7;

244 skill

245 "RK_PHANTOMTHRUST",5;

246 end;

247 }

Equip Script

1 sc_start

2 SC__STRIPACCESSARY,-1,0;

3 sc_start2

4 SC_NOEQUIPSHIELD,

5 -1,

6 5,0;

7 sc_start2

8 SC_NOEQUIPARMOR,

9 -1,

10 5,0;

11 sc_start2

12 SC_NOEQUIPHELM,

13 -1,

14 5,0;

Unequip Script

1 sc_end

2 SC__STRIPACCESSARY;

3 sc_end

4 SC_NOEQUIPSHIELD;

5 sc_end

6 SC_NOEQUIPARMOR;

7 sc_end

8 SC_NOEQUIPHELM;

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